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Saturday, April 6, 2019

The Effects of Violence on Youth Essay Example for Free

The Effects of military unit on Youth EssayIn recent years, the advancement in entertainment technology in the field of and the increasing liberalization of America and its media charter led to the asylum and marketing of unpeaceful forms of entertainment. This includes much(prenominal) technologies movies, TV shows, moving picture games, and news outlets. Todays spring chicken throw off easy accessibility to many of these vehement forms of entertainment and atomic number 18 increasingly subject to them at jr. ages. The exposure to gore and emphasis has caused many people to believe that Americas jejuneness ar turn increasing desensitized to forcefulness. This exposure to violence through various media outlets whitethorn cause an exp binglential join on in raging actions of Americas youth and legitimate harmful effects to those exposed. The experience of violent yetts harms youth. The increasing publicity by media inaugurations of violent crimes much(preno minal) as shootings may cause children to question their prophylactic at public locations and events. Shootings near the Empire State building that left nine wounded and 1 breathless and the Sandy Hook elementary school shooting, that left 20 scholars and six staff members dead affect non except the victims, their families, and their communities but the whole populous of the United States. Such blatantly dependent and violent acts are now often recorded and show to the public via News channels and opposite media outlets. They have caused many people, especially youth, to smart unseen scares such as emotional and cognitive distress. Further much, violent events in a majority of Americans cities specifically in areas of lower income families and individuals have rendered 90% of the youth in those regions exposed to violence (Braunstein, M.D. Glenn D). Studies have shown that one fifth of these children suffer from depression. One third of these children even suffer from post traumatic stress disorder (PTSD) a disorder most common seen in contend veterans. Additionally, studies have proven prolonged exposure to the stress of violence have caused the elevated excretion of certain hormones in children. This causes impaired cognition of the brain, specifically in the areas of learning, memory, and the regulation of emotion. Experts have proven the youth who are increasingly exposed to violence consistently score lower on vocabulary and reading exams. Further, symptoms of those exposed to violence include emotional numbing and detachment, increase arousal, trouble sleeping and nightmares. Youthsuffering from increase exposure to violence or PTSD are to a greater extent prone to exhibit aggressive and ego destructive behaviors such as flashbacks, feelings of guilt, self-harm and even suicide (PTSD National Center for PTSD). The younger the child is when he/she experiences a violent action or event the more(prenominal) prone he/she is to maturation more extreme symptoms. It is imperative that the youth of America be protected from these increasingly more violent and astray dispersed acts of violence. Exposure to violence in media has increased drastically in the last 30 years. oftentimes of this expose comes from the movie many of which children are allowed to view. Modern movies have obtain increasing more violent than their predecessors yet the ratings have remained the same. The Motion Picture Association of America describes a PG-13 movie as a film with content that may go beyond the PG rating in theme, violence, nudity, sensuality, language, adult activities or former(a) elements, but does non reach the restricted R category. While this definition has remained the same, the material now allowed into movies is consistently more violent and graphic than its predecessors.Since 1950 violent content in pg-13 movies has more than doubled (Study delirium Levels in Movies leave Skyrocketed over Last 30 Years). In fact, many of at presents pg-13 films would have been rated R in years past. In comparison, other questionable topics found in movies such as medicine use and sexuality have not increased in amount since past years and movies with increased amounts of these topics are still rated R. This implies that in recent years the media and the people viewing intend media are becoming increasingly desensitized to violence. Researchers have proposed that similar to drug addicts, the American public have grown accustom to incessantly increasing amounts of violence in movies and need more and more violence to be entertained. One such movie series that accurately portrays this increasingly violent trend is the Rambo series (Study Violence Levels in Movies stimulate Skyrocketed over Last 30 Years). Every movie released becomes increasingly violent. People who watch violent motion pictures become increasingly more prone to violent actions. We as a golf club and a people, especially the younger generation wh o have been exposed since birth, are becoming more violent and prone to violent behavior. This in effect has made the people of America less humane. Video games have become an increasingly more popular form of entertainment, and many of these games have become increasingly violent as well. In profundityresearch has proven that violent picgames can and do cause more violent actions in its users, even more so in youth. Young people do not have as graduate(prenominal) cognitive function as adults nor do they have the ability to control their emotions as well. Furthermore, it has been proven that developing violent icon gaming habits develop more violent every day habits (Carey, Benedict). However it is not proven if violent video games increase the likelihood that a person will commit a violent crime, such as get through, rape, or assault. One moot showed that those who pranked violent video games took monthlong to help an injured victim, rated a given fight as less serious, an d were less likely to do to a fight compared to those who played non-violent video games. The same pattern applied to those who watched violent movies. A psychologist at Iowa State University led a research team that studied 47 undergraduates who played Mortal Kombat insanely Alliance for 15 minutes. It also tested whether the students would behave more aggressively, by having them dole out vehement sauce to a fellow student who, they were told, did not like spicy food but had to live with the sauce. Compared with a group who had played a nonviolent video game, those who had been engaged in Mortal Kombat were more aggressive across the board. They gave their fellow students larger portions of the hot sauce. Similar studies also concluded similar results for a short time after playing video games one is more likely to act in a violent nature. Video games are not solely answerable for extremely violent actions such as shootings. However, in tandem with other aggressive stimulants such as bulling and depression it may set of violent actions of an individual. close to experts suggest that video game have a relatively low wallop on daily function. Though many studies have been done, no conclusive evidence has been presented that violent video games have long term effects on its users. Though violent video games might play a small roll in behavior, most scientists suggest that the culture of ones society plays a much higher part in development of aggressive behaviors. In most studies of this subject, one or more areas was flawed resulting no decisive evidence has been presented concluding that these studies of the effects of video games on violence are a positive index of the increased violent actions (Etchells, Pete). Though there may be a correlation between violentvideogames and violent actions, correlation does not prove causation. Furthermore, studies have shown that while we are the nation with the highest murder rate per capita, we are not the nation w ith the highest violent video game consumption (Kain, Erik). The fact may be that because the USA has such a high murder rate and use of video games that the correlation between the two might be entirely coincidental. Some studies show that video games may benefit ones cognitive process. A study on two groups of college students, one group who didnt play video games and one group the who played simple video games for 30min a day. An MRI of the brain after the experiment showed that the group who played video games had significantly more grey matter in their right hippocampus, right prefrontal cortex and the cerebellum these areas of the brain are responsible for spatial navigation, memory formation, strategic planning and fine motor skills in the hands. This study also suggested that video games can be used to treat some mental disorders including Alzheimers and Schizophrenia (Guarini, Drew). Another study concluded that those who played strategic video games achieved better scores on physiological tests and completed cognitive tasks with better speed and accuracy. Furthermore, playing video games for a mere two hours a week may slow the mental decay process and therefore decrease the effects of aging. An Italian research team presented evidence that playing faster paced videogames may help children with dyslexia read better. Moreover, video games have been proven to gruntle mental stress and act as a pain reliever. Additionally, videogames are known to improve visual perception if played for an hour a week. Video games have benefits and are worth playing for that reason however, this does not justify the increasingly violent actions that these games portray to children. The level of violence the children of America are allowed to view is disturbing. Violence has in no way proven to benefit the development of youth. The cognitive and psychological heath of youth in America is declining with every violent act experienced and perceived. Our families, our commun ities, and our nation need to take function to ensure the safe development of youth in our nation. The children of America represent the future of America. If the people in America do not check the safe development of youth, then they do not support the continued development of America. To insure the future caoutchouc of America we as Americans need to ensure thesafety of our youth. The nations must more closely monitor and restrict the amount of violence our nations youth may view.Increasing violence viewed though various media outlets have been proven to cause increased aggressiveness in todays youth. Violence has been proven to severely hurt youth not only psychologically but cognitively as well. Though some studies may show no exact evidence between the use of violent videogame and violent actions as a nation the United States should misplay on the side of safety. It is imperative that the United States monitor more closely the youth use of such violent video games as to p revent the negative effects that go with it. Furthermore communities need to give away safer to protect todays youth from events that will most definitely scar them and damage their development. Violence has negative effects on youth and should therefore be more closely monitored and restricted.BibliographyBraunstein, M.D. Glenn D. Violent Events Have Long-Term Effects on Children. The Huffington Post. TheHuffingtonPost.com, 24 Sept. 2012. Web. 21 Feb. 2014. . This condition explains the effects of violent events on todays youth. As the article is written by a doctor it is a reasonable source and a valuable addition to my paper. Media Violence. Media Violence. N.p., n.d. Web. 22 Feb. 2014. . This article written by pediatricians discusses the harmful effects of media violence on todays youth. Since it is written by pediatricians I have labeled it a credible source. Study Violence Levels In Movies Have Skyrocketed Over Last 30 Years.OpposingViews.com. Jonathan Wolfe, 21 Feb. 2014. Web. 22 Feb. 2014. . This article discuses the increased violence in movies over the past 30 years it is a good indicator of the increasing liberalization of violence in America. Guarini, Drew. 9 Ways Video Games Can Actually Be Good For You. The Huffington Post. TheHuffingtonPost.com, 07 Nov. 2013. Web. 20 Feb. 2014. . This source help me develop reason that video games all research came from sited sources so it is credible. Carey, Benedict. Shooting in the Dark. The New York Times. The New York Times, 11 Feb. 2013. Web. 18 Feb. 2014. . This source helped me develop more in depth research into the effects of violent video games on youth. PTSD National Center forPTSD. PTSD. N.p., n.d. Web. 21 Mar. 2014. . This source assisted me in my evaluation of the effects of violence. PTSD is one of many effects violence has on its victims Etchells, Pete. What Is the Link between Violent Video Games and Aggression?Theguardian.com. Guardian News and Media, 19 Sept. 2013. Web. 23 Mar. 2014. http //www.theguardian.com/science/head-quarters/2013/sep/19/neuroscience-psychology This source helped me discern the faults of studies and the opposition to my assertion. Kain, Erik. Do Games Cause Real-World Violence? Forbes. Forbes Magazine, 18 Sept. 2013. Web. 23 Mar. 2014. . This source helped me discern the faults of studies and the opposition to my assertion.

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